Saturday, April 18, 2009

Sunday, March 22, 2009

Oh no, I left out 1 Question in the 10 Questions about Cyberpunk

#8 Is Cyberpunk just part of fantasy and only exists exclusively in the hyperbole of it being just an impossible 'possibility' , much in the mould of Star Wars, Terry Pratchett 'Discworld' et al implausibility ?

Cyberpunk Wierd Jargon

Alpha Geek
A high school boy who likes being wired but is not quite Cyberpunk, but in training.

X-Iled
The idea of being lost in cyberspace

meatspace
The real world .

Cracker
A cracker seeks to break into a system to do damage or take some other action that the owner of that system has not authorised (and probably doesn't want to happen).

chaos
(unorder) A state that gains a lot of respect in cyberculture, to the point of being a techno-pagan religion. Many people are self-described chaoticians.



Phrack

An important magazine existing only in cyberspace, of interest to the computer underground. Founded by Craig Neirdorf.

Zaibatsu
Japanese term coined by William Gibson that means a large mega-corporation.

Wirehead
A hacker of hardware

Apogee
The best and greatest.

Netrun
The action of interfacing with the Internet and using it to hack into Data Fortresses.

10 Cyberpunk Questions

#1 . Is cyberpunk "on its way out" or has it evolved into a new form altogether?

#2. Why are most of the cyberpunk websites outdated? (eg circa 1990s)

#3. Is Cyberpunk considered "outdated" because it was an exaggerated depiction of the
future?

#4. What about hacking, and cybercrime now? Isn't that a new form of cyberpunk, albeit
loosely following the definition?

#5. What about the case of Pirate Bay and the people protesting against the government for
ts suit on Pirate Bay?

#6. Are those people considered "cyberpunk" in that they are rebelling against the established order?

#7. Will the "Cyberpunk manifesto" reflect occurances in real-life, where information is now being found freely on the Net, linking to that of ideas of Communism in its stance?

#9. Have advancements in technology (ie social networking) killed off Cyberpunk? We do not need to jack sockets into our brains now that there is cloud computing, do we?

#10. Is Cyberpunk just a fad, or fashion statement that comes and goes?

Cyberpunk Summaries (Week 2)

#6.

http://kuoi.com/~kamikaze/Cyberpunk/

Definition of Cyberpunk

The writer, Mark Damon, associates a large range of topics into cyberpunk, including
dystopianism, anarchism and culture jamming into his interpretation of the genre. His idea of cyberpunk isn't much cybernetic focussed, instead the slant is more towards the use of the Net to further the use of information and making it free. However he acknowledges the negative effects of cyberpunk, the idea of the loss of control, associating it with the traits cyberpunk characters often have, that of confusion and "detachment" from reality.

#7.
Top 5 cyberpunk games

http://www.associatedcontent.com/article/197251/the_top_five_cyberpunk_games_pg3.html?cat=19

Al Ebaster from Associated Content lists the "Top Five Cyberpunk Games", which were mostly a decade old and played in old consoles such as SNES (Nintendo), SEGA Genesis, but there are a few PC games in there as well. Themes explored in the games include hacking (Decker), Corporate Control (Syndicate), even one based on Gibson's book (Neuromancer) , focussing on the atmosphere of such games oozing cyberpunk. However, what can be noted is his opinion that "cyberpunk is on its way out".

#8

Archive on Cyberpunk games

http://www.experiencefestival.com/a/cyberpunk_-_Games/id/1288272

This article attemps to bring all facets of cyberpunk into one archive. For this instance, the focus is on cyberpunk games. It notes the important works of cyberpunk games and covers a range from Role Playing Game books, to console games, to even card games. It notes an interesting deviation from the often corporate stance of the dominant authority to that of a "cyberpapacy" in an rpg game titled Torg, giving a religious twist to the cyberpunk genre, noting some experimentation occuring in the deviations that could be possible in the genre.

#9 A Cyberpunk reading list

http://www.swamp.co.uk/blog/2009/01/cyberpunk-reading-list/

Andrew Brown highlights a few notable cyberpunk literature visionaries who helped shaped the genre through their works, crediting Bruce Bethke with coining the term "cyberpunk" in his 1983 book. Of course, William Gibson was also credited as being the godfather of cyberpunk, citing some of his best works in the reading list to understand more about the genre. He also included E.M. Forster as well, a 19th century/early 20th century writer in helping to shape ideas of the internet, but to link him to the dystopia of cyberpunk needs more convincing.


#10 Article of the SJ games raid
http://www.sjgames.com/gurps/Roleplayer/Roleplayer19/Raid.html


This article by Steve Jackson from SJ Games gives a reality twist to cyberpunk , in which united States Secret Service raided and confiscated files and equipment of the company in 1990, due to concerns over GURPS Cyberpunk, an RPG book that they were slated to release later that year. Steve Jackson points out the Secret Service officials mentioning something about looking for their "manual for computer crime" which perhaps could be the suspicion over the raid, perhaps over fears that the GURPS Cyberpunk would allow tips and ways on how readers could perpetrate crimes such as hacking. However, Steve Jackson refuted those claims on the grounds that "no further action was taken on the book".

5 Cyberpunk Video Links

1. http://www.youtube.com/watch?v=wRKi5BAlW2U

Video Depicting a Cyberpunk World

2. http://www.youtube.com/watch?v=ZuyUShtcn94

Snatcher- Cyberpunk themed game by SEGA

3. http://www.youtube.com/watch?v=P8qSWqAC51w

Syndicate- Cyberpunk game by Bullfrog

4. http://www.youtube.com/watch?v=FATMoi1AqGs&feature=related

Interview of Cyberpunk writers

5. http://www.youtube.com/watch?v=gFZvbcWFH_g&feature=related

Cyberpunk in Movies and Videos in a clip

Video Links of Cyberpunk themed games

Cyberpunk themed games

1. http://www.youtube.com/watch?v=UKp0DP1O4bs
Intro to Deus Ex (themes of dystopia, Negative Impact of technology on humanity, rebellion on the established order)

2. http://www.youtube.com/watch?v=Mov3CuU81LM
Blade Runner game made by Westwood

3. http://www.dailymotion.com/video/x2n8h4_anarchy-online-review_videogames
Review of Anarchy Online, a cyberpunk MMORPG

4. http://www.youtube.com/watch?v=KCl8WLRyl9Q&feature=related
Enter the Matrix game, Trinity vs Ghost.

5. http://www.youtube.com/watch?v=6l5vvH61sjA
Collection of Cyberpunk games of yesteryear

5 Cyberpunk Summaries

1. Cyberpunk cybernetics - killed by facebook?

http://blogs.birminghammail.net/technobabble/2009/02/cyberpunk-cybernetics---killed.html


Ben Hurst says that maybe cyberpunk is dead as there is no need for us to do surgery or jack any sockets into our brains with the ease of social networking nowadays

With facebook, twitter, ever more hi-tech mobile phones, and so on all providing a mass of easily accessible, user friendly and instant communications technologies, he finds it hard to imagine surgery ever playing a part in everyday networking and conversation.

2. What is Cyberpunk?

http://www.cyberpunkreview.com/what-is-cyberpunk/

Definition: Cyberpunk is about expressing (often dark) ideas about human nature, technology and their respective combination in the near future.

SFAM, begs to differ about the so-called "death of cyberpunk" as he sees cyberpunk to be alive and well, he breaks cyberpunk-ness into themes to prove that it exists (at least in movies):

Negative impact of technology on humanity: he talks about dystopian near futures where sacred societal boundaries are often crossed with regularity.

Fusion of man and machine: sentient programs take over roles traditionally occupied by humanity, thus, marginalizing humans on the fringes of society.

Corporate control over society: Cyberpunk almost always has an ever powerful controlling entity that directs society. Most often this is represented as a corporation. It involves futuristic dystopia, where the last traces of high civilization exist only in an enclosed and protected city, where civil liberties are removed under the guise of protecting humanity.

Ubiquitous Access to information: Hacker themes and ever-connecting internets are common. Additionally, the connection of humans to this omnipresent information stream leads to the blurring of the virtual with the real.

Cyberpunk visuals and style: Cyberpunk visuals, ideally, are dirty, hyper-realistic “lived in” looks at the near future.

3. Cyberpunk in games

http://www.geocities.com/siliconvalley/2072/cybgames.htm

This Website talks about the under-representation cyberpunk is in the world of computer games. They seem a natural combination, but only a few major cyberpunk games have ever been produced.
The writer asserts that "Cyberpunk" is hard to define, and there are probably different ideas about exactly what the word means. However, he acknowledges that it's probably the most popular sub-genre of science-fiction right now, due to the changing nature of the field of science

The writer goes on to describe an archetypal Cyberpunk character: computer-using characters are also usually hackers; They don't just use the computers, they crack them. Theres also usually a worldwide computer network, which people usually access through direct connection with neural implants in their brain, rather than keyboards and monitors as they do in today's real world.

4. A Cyberpunk Manifesto
by Christian As. Kirtchev


http://isole.ecn.org/settorecyb/txt/cybermanifest.html

It is a manifesto possibly modelled after that of the communist manifesto where the writer asserts the various characteristics of how a cyberpunk should be like eg

1/ We are those, the Different. Technological rats, swimming in the ocean of information.

He further breaks it down to "society" and "the system" as the other where society is sick and need to be healed. The cure is a change in the system and that the system has not changed much since the day of its birth, existing on principles that hang no more today.

He talks about the need to have new laws to fit the new times they live in, not the ones built on the basis of the past, thus needing revision.

5.
Cyberpunk!
By Philip Elmer-DeWitt;David S. Jackson/San Francisco


http://www.time.com/time/magazine/article/0,9171,977654,00.html


The writer talks about a way of looking at the world that combines an infatuation with high-tech tools and a disdain for conventional ways of using them. Originally applied to a school of hard-boiled science-fiction writers and then to certain semi-tough computer hackers, the word cyberpunk now covers a broad range of music, art, psychedelics, smart drugs and cutting-edge technology.

Wednesday, February 18, 2009

Fieldwork 3 (Alternative ending)

Hi Dr. Denisa & Miss Arudhra, upon reanalyzing the previous comic strip, I was dissatisfied with my ending. It doesn't make much sense if the layman isn't aware of the context. Thus, I propose an alternative ending which i feel is clearer. I am aware that this new addition is past the due date, i'm doing it for kicks cause i find it real fun. rofl!




Monday, February 16, 2009

Friday, January 30, 2009

Assignment 1

Original screenshot

My Summary screenshot